Raycasting & Physics: Learn about raycasting, 2D hit-testing and the SpriteKit physics engine as you add more features and functionality to your game.ĮCS & Collaborative Experiences: Build a collaborative AR experience and learn how to create and manage a multipeer connection. RealityKit: Learn to set up and use RealityKit to build a face-based augmented reality app.įacial Blend Shapes: Build a fully interactive augmented reality face mask that reacts to your facial expressions using blend shapes.ĪRKit: Get a complete introduction to ARKit, Apple's framework for creating fully interactive augmented reality, and learn about the different types of rendering options available with ARKit. Reality Converter & PBR Materials: Discover how PBR materials can add a level of realism to your AR objects, and how to use Reality Converter to convert, view, customize and create USDZ content. Reality Composer & Reality Files: Find out how to leverage the power of Reality Composer to create interactive AR-based experiences. ![]() This book is for beginner to intermediate iOS developers who already know the basics of Swift development and are looking to build immersive AR experiences for the Apple platform.ĪR Quick Look: Discover how to integrate AR Quick Look into your apps to give them some cool AR superpowers. ![]() If you want to build realistic and immersive AR experiences for the Apple platform, this book is your golden ticket.Īpple Augmented Reality by Tutorials is the easiest and fastest way to get hands-on experience using Apple frameworks and technologies like Reality Composer, RealityKit, and ARKit Apple Augmented Reality by Tutorials | 380 | Ray Wenderlich |Īugmented reality is going to be the next big thing - there's absolutely no doubt about it.
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